George Yockachonis

Building reliable systems, tools, and games.

I combine hands-on enterprise application support, network monitoring, incident response, and automation with full-stack development and game technology. My work includes SNMP/syslog monitoring, Groovy scripting, a custom-built game engine, and practical software projects.

Selected Work

Projects

Featured project / Game tooling

Custom Game Engine

A custom-built 2D game engine and integrated editor featuring rendering, tile maps, lighting, event scripting, NPC behavior, and practical content creation tools.

C++ SDL2 Rendering Editors

Live web project

Project OpenRealm

A real-time multiplayer prototype with a Node.js backend, Socket.IO communication, MongoDB persistence, and an HTML5 canvas client.

Node.js Socket.IO MongoDB Canvas

Systems work

IT / Network Tooling

Practical scripts, troubleshooting workflows, and infrastructure-focused projects informed by hands-on systems, networking, and monitoring experience.

Python Networking SNMP Monitoring

Professional Background

Experience

RWJ Barnabas Health

Application Analyst

December 2025 - Present

Monitor enterprise applications and network platforms, respond to alerts and incidents, perform root cause analysis, configure SNMP/syslog monitoring, and improve event management through Groovy scripting and automation.

RWJ Barnabas Health

Computer Operator

January 2025 - December 2025

Monitored computer systems, networks, and mainframes while troubleshooting hardware, software, application, and access issues. Maintained operational logs and supported data protection and disaster recovery procedures.

Stafford Township

Utility Locator

2016 - 2025

Used analytical problem solving, GIS/GPS systems, blueprints, and field coordination to support underground water and sewer maintenance projects while following technical procedures and safety standards.

Technical Focus

Skills

Programming

C, C++, C#, JavaScript, Python, Java, SQL, R, Groovy

Web Development

Node.js, Express, REST APIs, HTML, CSS, full-stack app structure, real-time Socket.IO features

Game Development

Unity, Unreal Engine, SDL2, custom 2D engine/editor tooling, 2D and 3D gameplay systems, rendering, tile maps, events, NPC behavior

Systems & Monitoring

Windows, macOS, Linux, networking, SNMP, syslog, alerting, event management rules, infrastructure visibility

Data & Databases

MongoDB, Mongoose, SQLite, SQL reporting, R analysis, data logs, trend review, operational reporting

Operations

Incident response, root cause analysis, troubleshooting, escalation notes, disaster recovery procedures, application support

Tools & Workflow

Git collaboration, project coordination, scripting, automation, UI/UX fundamentals, technical documentation

Professional Strengths

Problem solving, analytical thinking, team coordination, customer support, training development, communication, leadership

About

Developer with a systems mindset.

My background combines application analysis, computer operations, IT systems, networking, software development, and game development. I have a Bachelor of Science in Computer Science from Southern New Hampshire University, and I enjoy understanding how systems work underneath the surface, then turning that understanding into working software, useful tools, and reliable workflows.

Contact

Let's connect.

I am open to software development, IT systems, and game tooling opportunities. You can find my work, resume, and social channels through the links below.