Featured project / Game tooling
Custom Game Engine
A custom-built 2D game engine and integrated editor featuring rendering, tile maps, lighting, event scripting, NPC behavior, and practical content creation tools.
George Yockachonis
I combine hands-on enterprise application support, network monitoring, incident response, and automation with full-stack development and game technology. My work includes SNMP/syslog monitoring, Groovy scripting, a custom-built game engine, and practical software projects.
Selected Work
Featured project / Game tooling
A custom-built 2D game engine and integrated editor featuring rendering, tile maps, lighting, event scripting, NPC behavior, and practical content creation tools.
Live web project
A real-time multiplayer prototype with a Node.js backend, Socket.IO communication, MongoDB persistence, and an HTML5 canvas client.
Systems work
Practical scripts, troubleshooting workflows, and infrastructure-focused projects informed by hands-on systems, networking, and monitoring experience.
Professional Background
RWJ Barnabas Health
December 2025 - Present
Monitor enterprise applications and network platforms, respond to alerts and incidents, perform root cause analysis, configure SNMP/syslog monitoring, and improve event management through Groovy scripting and automation.
RWJ Barnabas Health
January 2025 - December 2025
Monitored computer systems, networks, and mainframes while troubleshooting hardware, software, application, and access issues. Maintained operational logs and supported data protection and disaster recovery procedures.
Stafford Township
2016 - 2025
Used analytical problem solving, GIS/GPS systems, blueprints, and field coordination to support underground water and sewer maintenance projects while following technical procedures and safety standards.
Technical Focus
C, C++, C#, JavaScript, Python, Java, SQL, R, Groovy
Node.js, Express, REST APIs, HTML, CSS, full-stack app structure, real-time Socket.IO features
Unity, Unreal Engine, SDL2, custom 2D engine/editor tooling, 2D and 3D gameplay systems, rendering, tile maps, events, NPC behavior
Windows, macOS, Linux, networking, SNMP, syslog, alerting, event management rules, infrastructure visibility
MongoDB, Mongoose, SQLite, SQL reporting, R analysis, data logs, trend review, operational reporting
Incident response, root cause analysis, troubleshooting, escalation notes, disaster recovery procedures, application support
Git collaboration, project coordination, scripting, automation, UI/UX fundamentals, technical documentation
Problem solving, analytical thinking, team coordination, customer support, training development, communication, leadership
About
My background combines application analysis, computer operations, IT systems, networking, software development, and game development. I have a Bachelor of Science in Computer Science from Southern New Hampshire University, and I enjoy understanding how systems work underneath the surface, then turning that understanding into working software, useful tools, and reliable workflows.
Contact
I am open to software development, IT systems, and game tooling opportunities. You can find my work, resume, and social channels through the links below.